classroom to career

Overview


Rough week-by-week calendar of staff onboarding, epics and main activities. This was the design-team-only version, and does not include the simultaneous work from BAs and Dev teams, following an agile workflow.

Sample IA, zoomed out

Sample IA, zoomed in

When it comes to accessibility, we set a standard for ourselves of meeting at least WCAG 2 Level AA of accessibility performance, knowing that designers have a responsibility to be as inclusive as possible, allowing equal opportunities instead of creating barriers that restrict them. At the same time, implementing these best practices will dually serve to improve the usability of the site overall.

Not only did events have varying types (one-time/recurring, private/public, offline/online, capped/open event etc.), the status in which an organizer wold view it inside their account also varied (draft, published, live, ended, completed).
Before jumping into screen level layouts, we wrote out all event attributes to think through the structure of information first.


Wireframing process - in which organized chaos and rough drafts are a must. Using Miro, we could comment, leave virtual sticky notes, and annotate on each others' sketches, which was great for collaboration.

Wireframes for CLD activities - final draft.


Here's an interesting UX problem:

When creating an event, organizers can add participants. But since these events can vary in size/scale, we explored ways to either add participants in bulk (i.e. by form/grade, classes, or individual students) or via individual search, or a way to merge both. At the more detailed interaction level, we had to consider what happens when "All" is checked? How do the selected participants show up afterward? Would there be a separate list you can click and edit immediately or do the names show up in the search bar itself? What happens if there are too many names, would the interaction be a scroll or another popup? Are already-selected names removed from the search list or stylized to disable clicking? Does the invite list update immediately? etc. etc...

*Hong Kong Benchmark is essentially a regulatory system that committee members of the CLAP program devised to measure progress, capture data for research, and ultimately continually improve the program on an annual basis.

These are some examples of fun features and colourful additions that I played around with while drafting screens. Knowing that our users would be young students, I knew that they would respond well to these types of graphics, so I wanted as much as possible to advocate for a more exciting experience for them. Unfortunately, you can't win them all.
At the end of the day, as long as we make design decisions that are built off of user-first principles, we can rationalize the necessary trade-offs that will result, because we are always advocating for the best user experience.

Refine, reflect, repeat. One of our weekly "shake-outs" - design team reflections where we shared our positives, areas to improve, and gave each other suggestions on how to be better. Overall just a lot of encouragement and support :)
